Ron's Adventurers Guild of The Realm
House or Tables Rules
Critical Damage Rolls: Double the dice rolled for damage then add modifiers. (ex: 1d6+3 becomes 2d6+3 on a Crit)
On Opposed Rolls: Ties go to the Attacker.
Encounter Survival is not Guaranteed.
Healing Potions (when available) will cost 5 GP for a basic potion (2oz vial) and restore 2d4+2 HP. In general, potions will be 2oz in size and require the user to drink the full amount to be effective.